Tuesday, October 23, 2012

Building an uber suit

This post is going to talk about building a suit that maximises a single stat. In this post I'm going to assume you dont have budget constraints and show roughly how much that will cost you and how much stat you can gain, and in a later post I'll do a comparison with a low budget suit.

But first we need to set some ground rules...

  • Socketing myths is expensive.
    socketcreateembed
    11001M
    21k1M
    310k1M
    4100k1M
    51M1M
    610M1M
    Total11.11M6M
    This works out to an average of 2.6M per socket. In contrast legends come out at about 300k per socket, and uniques 35k per socket. Of course you can partially socket an item, but we'll ignore that for now.
  • We're only going to consider some simplified values for what we might use in the no budget uber suit, to show that even relatively cheap socketing items mean that we spend a lot of cash. For the budget suit we'll only consider socketing unc runes.

The no-budget ubersuit

I'm going to use some basic assumptions that will keep the overall price of this suit "reasonable". However in this context reasonable is still going to be significantly more than most players will ever be able to spend.

The first assumption here is that all equipped items are fully socketed T3% myths. And that all other enchantment slots on the items have been filled with T3+ enchants. Much better equipment is available, and if you already have it you can tweak the calculations below accordingly.

The second assumption is that all runes that get socketed or put in the inventory are T3% uncs or T3+ nota runes.

Final assumption is that we're working with an 80/80 character with a single class/race bonuses to the stat of +50%, and all points allocated to that stat.

source+%rune slots
base stats8001.5060
equipment16*5*37.5=300016*0.054=0.86416*6=72
total38002.364132

Now depending on how we socket, each rune slot gives us +75 or +5.4%. From the previous post we get the maximum value when we have the number of + slots equal to the number of % slots, provided we count the unruned totals as virtual runes.

Our 3800 unruned base stat is equivalent to approx 51 notas, and out 2.364 base multiplier is equivalent to 44 T3% uncs. So we have 95 virtual runes.

So we need $(95+132)/2 = 113$ runes of each type counting virtual runes. This means we need $113-51 = 62$ notas, and $113-44 =69$ T3% uncs. Thats a lot of runes. There's also one unfilled spot that can be either a nota or unc, the provide about the same bonus

How good is it?

To calculate the total stat provided by the suit we can use $$ 75 * 0.054 * (113.5)^2 = 52173 $$

How much does it cost

I'm going to use some very ballpark figures to cost out the suit

item#eachtotal
T3% myths 16 6M 96M
Enchanting myths 5*16=80 0.5M 40M
Socketing myths 16 17M 272M
T3+ Notas 62 6M 378M
T3% Uncs 69 4M 276M
Total 1062M
So this kind of suit will cost around the 1 billion coin mark. This is about 49 stat points per million coin.

There are some manipulations that will allow you to knock the price down a bit though. Each switch from a T3% unc to a T3% nota would allow you to avoid a costly myth socket, saving about 11M, so if you can get a t3% nota for under 15M you're better off doing this.

Also most people able to build this kind of suit will already have a lot of items that they'd use in the suit, high % legend runes, or higher % myths. They'd need to adjust the calculations to find the right balance of notas to uncs, and what their final value would be.

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