This post is going to talk about building a suit that maximises a single stat. In this post I'm going to assume you dont have budget constraints and show roughly how much that will cost you and how much stat you can gain, and in a later post I'll do a comparison with a low budget suit.
But first we need to set some ground rules...
- Socketing myths is expensive.
socket create embed 1 100 1M 2 1k 1M 3 10k 1M 4 100k 1M 5 1M 1M 6 10M 1M Total 11.11M 6M - We're only going to consider some simplified values for what we might use in the no budget uber suit, to show that even relatively cheap socketing items mean that we spend a lot of cash. For the budget suit we'll only consider socketing unc runes.
The no-budget ubersuit
I'm going to use some basic assumptions that will keep the overall price of this suit "reasonable". However in this context reasonable is still going to be significantly more than most players will ever be able to spend.
The first assumption here is that all equipped items are fully socketed T3% myths. And that all other enchantment slots on the items have been filled with T3+ enchants. Much better equipment is available, and if you already have it you can tweak the calculations below accordingly.
The second assumption is that all runes that get socketed or put in the inventory are T3% uncs or T3+ nota runes.
Final assumption is that we're working with an 80/80 character with a single class/race bonuses to the stat of +50%, and all points allocated to that stat.
source | + | % | rune slots |
---|---|---|---|
base stats | 800 | 1.50 | 60 |
equipment | 16*5*37.5=3000 | 16*0.054=0.864 | 16*6=72 |
total | 3800 | 2.364 | 132 |
Now depending on how we socket, each rune slot gives us +75 or +5.4%. From the previous post we get the maximum value when we have the number of + slots equal to the number of % slots, provided we count the unruned totals as virtual runes.
Our 3800 unruned base stat is equivalent to approx 51 notas, and out 2.364 base multiplier is equivalent to 44 T3% uncs. So we have 95 virtual runes.
So we need $(95+132)/2 = 113$ runes of each type counting virtual runes. This means we need $113-51 = 62$ notas, and $113-44 =69$ T3% uncs. Thats a lot of runes. There's also one unfilled spot that can be either a nota or unc, the provide about the same bonus
How good is it?
To calculate the total stat provided by the suit we can use $$ 75 * 0.054 * (113.5)^2 = 52173 $$
How much does it cost
I'm going to use some very ballpark figures to cost out the suit
item | # | each | total | |
---|---|---|---|---|
T3% myths | 16 | 6M | 96M | |
Enchanting myths | 5*16=80 | 0.5M | 40M | |
Socketing myths | 16 | 17M | 272M | |
T3+ Notas | 62 | 6M | 378M | |
T3% Uncs | 69 | 4M | 276M | |
Total | 1062M |
There are some manipulations that will allow you to knock the price down a bit though. Each switch from a T3% unc to a T3% nota would allow you to avoid a costly myth socket, saving about 11M, so if you can get a t3% nota for under 15M you're better off doing this.
Also most people able to build this kind of suit will already have a lot of items that they'd use in the suit, high % legend runes, or higher % myths. They'd need to adjust the calculations to find the right balance of notas to uncs, and what their final value would be.
No comments:
Post a Comment